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Re:PegaSwitch: Exploit Toolkit for Nintendo Switch by daeken on Monday March 13, 2017 @09:21PM (#13864164)
It's insane how much progress we made in a short time. I got the core of the exploit working within 36 hours of release, and then everyone's been working super hard to make it useful and awesome. I couldn't be more proud of this team!

In terms of our plans, it's pretty simple: learn more about the system, escalate privileges where we can, and eventually be able to run our own code.

Personally, I really want Linux running. With the things we know now, we'll almost certainly have Linux as soon as the kernel is under our control.

Re:PegaSwitch: Exploit Toolkit for Nintendo Switch by crooked-v on Monday March 13, 2017 @09:39PM (#13864269)
It would be an amazing hardware platform to get some classic PC games running on (with aid of DOSBox, etc). Commander Keen and the original Doom both come to mind.
Re:PegaSwitch: Exploit Toolkit for Nintendo Switch by daeken on Monday March 13, 2017 @09:45PM (#13864304)
I totally agree! The hardware is so close to Tegra dev boards that if/when we break the Switch kernel, we'll likely have full-blown Linux (or Android) in no time at all. I can't wait to be able to play SNES, PC, and more on this.
Re:PegaSwitch: Exploit Toolkit for Nintendo Switch by Razengan on Tuesday March 14, 2017 @06:18AM (#13866322)
While a custom OS and home-brew will be great and increase overall hardware sales, I really hope the Switch doesn't develop a reputation for vulnerability to piracy and turn away third-party game developers so soon..
Re:PegaSwitch: Exploit Toolkit for Nintendo Switch by daeken on Tuesday March 14, 2017 @07:06AM (#13866487)
I agree, very much. What I'm hoping for (and currently have no reason to think otherwise) is that they're using TrustZone to handle all the DRM, which will make piracy a huge, huge amount of work. It may also prevent us from totally owning the console, but we'll see.