> Ditto for malloc.
malloc != manual management
> Using a GC does not mean you can't manually manage allocations. E.g. say you are allocating and deallocating a lot of Point objects...
But that's not using a GC. It's manual memory management.
> If you use malloc willy-nilly throughout core algorithms, your runtimes become unpredictable.
First, where did I say "use malloc willy-nilly"? Second, do you have experience with that? I haven't much, but I haven't heard your claim before.
Of course "willy-nilly" should not be done with real-time constraints. But I have written a substantial algorithmic program (no RT constraints) in that style when I didn't know better, and it was very well performing. (probably glibc's malloc was optimized for my allocation patterns).
The main problem I see with that style is that each malloc has memory overhead, and that it leads to unmaintainable code.
Not necessarily, it depends on your allocation patterns. The same can be said for using malloc.
> Not to mention, it has no idea how your program uses memory, such that it is bound to use a generic approach
Ditto for malloc.
> with manual management, you can get real and high performance.
Using a GC does not mean you can't manually manage allocations. E.g. say you are allocating and deallocating a lot of Point objects. You keep a free list of Point objects that you can recycle. If you need a Point, you first see if there are any in the free list. If so, you pop the first one off the list and reuse it. Otherwise you allocate a new one. When you're done with a Point, you push it on the free list.