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Re:Id as Super-Ego: The Creation of Duke Nukem 3D (2001) [pdf] by gavanwoolery on Friday March 10, 2017 @03:59PM (#13842083)
I also highly recommend this piece by the same author: http://fabiensanglard.net/duke3d/build_engine_internals.php (skipping to page 2 which I think is more interesting)

The software renders of yore actually got me thinking about them in a modern context, how they could be extended, and in what ways they could compete with GPU-based algorithms on a per-cycle basis. I think there is still much area to be explored here, given we mostly stopped researching realtime software rendering as GPUs became dominant - I think there is a lot of unexplored area left.

Also one piece of software I think is severely underrated is Ken Silverman's Voxlap: http://advsys.net/ken/voxlap.htm

Released in 2002, it was way ahead of its time.

Re:Id as Super-Ego: The Creation of Duke Nukem 3D (2001) [pdf] by MrRadar on Friday March 10, 2017 @05:03PM (#13842561)
It looks like Ken is currently employed by a company called Voxon Photonics which is developing glasses-free 3D holographic displays: http://voxon.co/about-voxon-photonics/