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Re:Snakisms by lima on Monday March 06, 2017 @05:15PM (#13806546)
> Utilitarianism

Trolley problem.

Re:Snakisms by fredley on Monday March 06, 2017 @05:24PM (#13806623)
I laughed out loud at this one. And at Romanticism.
Re:Snakisms by jmjanzen on Monday March 06, 2017 @11:09PM (#13808210)
Romanticism seemed to lock up for me after about a dozen quotes. Still, a great stub project overall.
Re:Snakisms by dEnigma on Tuesday March 07, 2017 @04:31AM (#13809264)
Reminded me of the trolley problem too, but the fact that the game says "You win" when you take the path with 5 "apples" confused me. Seems like much less of a dilemma than the trolley problem.
Re:Snakisms by TeMPOraL on Tuesday March 07, 2017 @05:25AM (#13809435)
It's a mirror of the trolley problem, because your goal is to maximize points driven over instead of to minimize them (because you're a snake eating apples). But it shares the basic structure (you can do nothing and get the more wrong solution, or make an active choice and get the less wrong solution). Also, the game field is structured to make it immediately visible it's a reference to the trolley problem.

> Seems like much less of a dilemma than the trolley problem.

From utilitarian point of view, it's exactly the same dilemma.

Re:Snakisms by s_kilk on Tuesday March 07, 2017 @05:22AM (#13809426)
Hence the Utilitarian label. The five-apple path is strictly better than the other.