Re:Snakisms
by TeMPOraL on Tuesday March 07, 2017 @05:25AM
(#13809435)
It's a mirror of the trolley problem, because your goal is to maximize points driven over instead of to minimize them (because you're a snake eating apples). But it shares the basic structure (you can do nothing and get the more wrong solution, or make an active choice and get the less wrong solution). Also, the game field is structured to make it immediately visible it's a reference to the trolley problem.
> Seems like much less of a dilemma than the trolley problem.
From utilitarian point of view, it's exactly the same dilemma.
> Seems like much less of a dilemma than the trolley problem.
From utilitarian point of view, it's exactly the same dilemma.