Re:Partial WebAssembly backend for the GNU toolchain
by owaislone on Saturday March 04, 2017 @07:41PM
(#13793893)
If you have a fast enough internet, you can right now stream games to your PS4 just like Youtube. In 10-20 years time, we'll be able to stream games running directly on publisher's server farm somewhere.
[ Parent
| on HN ]
Re:Partial WebAssembly backend for the GNU toolchain
by larsiusprime on Saturday March 04, 2017 @07:44PM
(#13793902)
Latency will always be a consideration though; the fidelity might get there in terms of audiovisuals, but you can't engineer around the speed of light.
Re:Partial WebAssembly backend for the GNU toolchain
by girvo on Saturday March 04, 2017 @11:01PM
(#13794526)
I use a LiquidSky cloud gaming PC as my main games machine. For Overwatch, I have a ping of 1ms, as it's next to the OW servers, 40ms total ping from my home to LiquidSky. it's kind of amazing and works wonderfully
Re:Partial WebAssembly backend for the GNU toolchain
by tomatsu on Sunday March 05, 2017 @07:18AM
(#13795678)
> Latency will always be a consideration though
And it will always be way too high for VR.
Re:Partial WebAssembly backend for the GNU toolchain
by Jyaif on Sunday March 05, 2017 @07:29AM
(#13795704)
They could stream a spherical texture (with depth map). Locally you would only have to render the sphere from the view point of the eyes.
Re:Partial WebAssembly backend for the GNU toolchain
by d0vs on Saturday March 04, 2017 @07:50PM
(#13793928)
If we can get closer though, I suspect most people wouldn't be bothered.
Re:Partial WebAssembly backend for the GNU toolchain
by SomeStupidPoint on Saturday March 04, 2017 @08:49PM
(#13794159)
It would basically double the current latency (about 100ms) by adding a 50ms trip to both receiving and sending. (And that's being generous -- it could easily add 100+ms to each trip.)
Re:Partial WebAssembly backend for the GNU toolchain
by ori_b on Saturday March 04, 2017 @08:02PM
(#13793965)
Oh. Nice. How do we plan on increasing the speed of light to make the latency low enough?
Re:Partial WebAssembly backend for the GNU toolchain
by exDM69 on Sunday March 05, 2017 @12:30PM
(#13797124)
> In 10-20 years time, we'll be able to stream games running directly on publisher's server farm somewhere.
Nvidia has a game streaming service that does this already. I've only tried it briefly but it worked great.
Re:Partial WebAssembly backend for the GNU toolchain
by TazeTSchnitzel on Sunday March 05, 2017 @11:12AM
(#13796575)
Onlive went bankrupt.