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Re:Facebook Cuts Oculus Rift Price to $499 by the_duke on Wednesday March 01, 2017 @08:19PM (#13770536)
Ahm... ok, so it's 500$ now instead of 600$.

If you really want it, those 100$ won't make a difference.

If 600 is too much for you, 500 will most likely be too much as well.

If we get in the neighborhood of ~ 350, it'll look different.

But that article is a ridiculous PR fluff piece.

Re:Facebook Cuts Oculus Rift Price to $499 by rezistik on Wednesday March 01, 2017 @10:26PM (#13771168)
It's 500$ plus the cost of a computer capable of driving it.
Re:Facebook Cuts Oculus Rift Price to $499 by Yizahi on Thursday March 02, 2017 @05:04AM (#13772947)
Most likely PC VR buyers already have at least average computer. The only thing they will lack is GPU and maybe RAM. GPU upgrade would cost them 200$, so total would be 500+200=700$ and only if they don't already have any sufficient GPU for 2D gaming.
Re:Facebook Cuts Oculus Rift Price to $499 by smackfu on Thursday March 02, 2017 @07:09AM (#13773481)
Assuming their computer is upgradable and not a all-in-one.
Re:Facebook Cuts Oculus Rift Price to $499 by namlem on Thursday March 02, 2017 @09:33AM (#13774195)
These days that's not so expensive. $600 will get you there.
Re:Facebook Cuts Oculus Rift Price to $499 by astrodust on Thursday March 02, 2017 @12:44AM (#13771754)
So $3500.
Re:Facebook Cuts Oculus Rift Price to $499 by hbk1966 on Thursday March 02, 2017 @03:30AM (#13772573)
You can build a computer that could run most of the games for like $600.
Re:Facebook Cuts Oculus Rift Price to $499 by astrodust on Thursday March 02, 2017 @01:52PM (#13776987)
The problem with VR is dropped frames has a much stronger effect than it does when the same thing viewed on a monitor, too many and it can be instantly nauseating. You want consistent, very high framerates. You're also driving two fairly high resolution screens.

That requires a GPU costing at least $600 to do right. Then you need a computer to drive it.

Re:Facebook Cuts Oculus Rift Price to $499 by JimmyAustin on Wednesday March 01, 2017 @11:17PM (#13771368)
I'd put this closer to a $200 cut, just because the hand controllers are so incredibly vital to enjoying VR.