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Re:Facebook Cuts Oculus Rift Price to $499 by astrodust on Thursday March 02, 2017 @01:52PM (#13776987)
The problem with VR is dropped frames has a much stronger effect than it does when the same thing viewed on a monitor, too many and it can be instantly nauseating. You want consistent, very high framerates. You're also driving two fairly high resolution screens.

That requires a GPU costing at least $600 to do right. Then you need a computer to drive it.

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