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Re:Nintendo Switch review: pure potential by M_Grey on Wednesday March 01, 2017 @11:45AM (#13765316)
I think there's a bit of a darker side as well. The Wii was so unbelievably successful, and profitable that it seems to have created a kind of corporate-level of addiction, and subsequent profit-seeking behavior. The Wii was underpowered, quirky, but just happened to hit all of the notes that a ton of people who hadn't played games before (and would later move on to playing on phones and tablets) were looking for.

Most of all, they made a profit per unit sale of the Wii, when the standard at the time was (is?) to sell consoles at a loss and make it up on fees and sales of games. They made profit on the base Wii, then they profited from all of the other shit they made up to sell for it. When the time came to move on from that gold mine to something new, they predictably tried to strike gold a second time.

They didn't.

Now they're trying a third time, and I suspect it will end badly for them. They've increasingly lost sight of what made them great, blinded by the allure of unbelievably quick and vast quantities of hard cash.

Re:Nintendo Switch review: pure potential by MAGZine on Wednesday March 01, 2017 @12:09PM (#13765653)
Nintendo has a history of doing quirky things, in an effort to differentiate themselves. They've always been innovative.

- Directional Pad (NES)

- Shoulder buttons on controller (SNES)

- third handle on a controller and controllers with expansion slots (N64)

- portable gaming systems (starting with gameboy, which didn't even have a backlit screen)

- subsequent iterations that included: folding designs (SP), Touch screens for interactivity (DS), game sharing (DS), 3D (3DS, designed before 3D was "a thing")

- RFID out-of-game experiences (Amiibos)

- Innovative nunchuck design where moving the controller is an axis of control (Wii)

- A second-screen experience (Wii U)

- ... and these are just the recent/well known innovations. I'm sure I'm missing many (link cable, anyone?)

So, basically, Nintendo has always tried to push the envelope with their consoles. Nintendo isn't interested in making a boring "not-a-pc-i-swear" console.

Nintendo hasn't lost sight of what made them great. In fact, I'd argue that they're still very much on that path. The day we see uninteresting hardware is the day Nintendo has strayed from what made them great.

Re:Nintendo Switch review: pure potential by saltvedt on Wednesday March 01, 2017 @12:19PM (#13765800)
You forgot the quirkiest thing of all, the Nintendo Power Glove [0] released in 1989.

[0]https://en.wikipedia.org/wiki/Power_Glove

Re:Nintendo Switch review: pure potential by bartc on Wednesday March 01, 2017 @12:33PM (#13766002)
And the NES robot, R.O.B. ... https://en.wikipedia.org/wiki/R.O.B.
Re:Nintendo Switch review: pure potential by braveo on Wednesday March 01, 2017 @03:31PM (#13768026)
And Virtual Boy :)
Re:Nintendo Switch review: pure potential by pdpi on Wednesday March 01, 2017 @04:52PM (#13768813)
And the Superscope.
Re:Nintendo Switch review: pure potential by glhaynes on Wednesday March 01, 2017 @05:12PM (#13769016)
Power Glove was Mattel, not Nintendo. (Though it was featured heavily in The Wizard, which Nintendo was involved with; and its name evokes Nintendo trademarks from the era like "Nintendo Power" and "Now You're Playing With Power", so lots of people thought it was Nintendo's.)
Re:Nintendo Switch review: pure potential by M_Grey on Wednesday March 01, 2017 @03:31PM (#13768016)
You can really divide that list into two distinct eras:

Era 1: Nintendo is the head of the pack in software and hardware, and not afraid to try new things.

-NES

-Gameboy

-SNES

-Partly N64

-DS

Transitional period: Gamecube. At this point it's pretty clear that Sony is bringing things to the table that Nintendo is struggling to match. It's not a bad console, the GC, and it ends up being almost laughably affordable, but it's the slowpoke of the gen.

Era 2: Wii->Present.

-The Wii, as you say a pretty quirky and novel take on interfaces. This is the period when Nintendo makes a huge part of the fortune they're sitting on today, and expands to a truly staggering userbase. Traditional Nintendo fans (i.e. people who want Mario and other key franchises) are happy, new gamers are happy, people who want one console are not.

-WiiU, frankly stunk. It didn't do what anyone really wanted it to do, it wasn't as inexpensive and cheaply fun as the Wii or GC. The WiiU tried to be the Wii, and a mainstream console, and it wasn't.

-3DS. Not a bad thing, but I'm yet to meet anyone who really gives a shit about the 3D. Another gimmick that gets forced into things, but ultimately the portable brand is full of such incredibly good games that it doesn't matter.

-Modern portable: ... Fantastic. It's hard to argue against Nintendo's mastery of this aspect of gaming. Underpowered, still too focused on gimmicks instead of perfecting the core experience.

-Amiibo... brilliant business move, it's hard to argue against how happy it made some people, but it was also a manipulative money-grab. It was a case of Nintendo understanding how to maximize a fad, but it brought nothing of value to games.

-"Second Screen Experience"... again, it was something you could work with, but it mostly got in the way of developers and ended up being underwhelming.

Nintendo has lost sight of doing something simple, extremely well. The Gameboy was great because it was just a portable gaming machine, and it kept on that way until two screens and 3D gimmicks, and multiple iterations of largely the same handheld started to muck it up.

Hardware has made Nintendo rich, but it's the software that made them great. Mario as a concept and a game was much better than the NES platform and interface. The more Nintendo has made money on hardware, the more their software has suffered.

Re:Nintendo Switch review: pure potential by 1wd on Wednesday March 01, 2017 @04:41PM (#13768711)
Gamecube was the slowpoke of that generation? That sounds wrong. Official specs suggest Dreamcast < PS2 < GC < XBox. But it seems to be generally accepted that XBox specs were a bit overblown and in practice GC and XBox were almost equal in overall real world results. (And the weak PS2 clearly won that round anyway.)
Re:Nintendo Switch review: pure potential by WillPostForFood on Wednesday March 01, 2017 @04:52PM (#13768807)
I think that's a good assessment, but Gamecube wasn't a slowpoke. More powerful than PS2 which won the generation. Games looked really good on that system compared to PS2. It really suffered from arriving late, after PS2 had huge momentum. It also had the smaller 1.5GB optical disc that might have held it back.
Re:Nintendo Switch review: pure potential by MAGZine on Wednesday March 01, 2017 @10:38PM (#13771213)
I'm not really sure I agree. I think the eras you've chosen are pretty contrived.

If the gimmicks that "muck up the same handheld" aren't worth anything, then the vita should have captured a large segment since it had virtually no gimmicks and just solid hardware. Not the case.

Nintendo's portables have added a lot. Please don't tell me that juice is "essentially just water with some flavor gimmicks." yes, everyone is iterating. No, nobody knows what will ultimately pan out and what won't. If you want Mario on PS then say so, but Nintendo is genuinely trying to innovate and think differently. Move and Kinnect are gimmicks. Nintendo will happily devote a generation to do something interesting.

The day Nintendo gives that up and makes an x86 platform running expensive hardware with no "gimmicks" is the day they become a primarily a software developer.

Re:Nintendo Switch review: pure potential by komali2 on Thursday March 02, 2017 @01:23AM (#13771948)
I love my 3DS, I use it all the time... yet the 3D slider has remained in the "off" position since within 3 hours of purchase.
Re:Nintendo Switch review: pure potential by mercer on Wednesday March 01, 2017 @12:24PM (#13765860)
Not to mention the Virtual Boy!
Re:Nintendo Switch review: pure potential by frederickf on Wednesday March 01, 2017 @01:26PM (#13766644)
To add to your point, several of those ideas were released before even the NES, by Nintendo!

Their portable Game and Watch series included buttons in the direction pad format and even a few folding duel screen models as early as 1982.

https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games

Re:Nintendo Switch review: pure potential by FullMtlAlcoholc on Wednesday March 01, 2017 @11:44PM (#13771491)
I still can't for the life of me understand why they didn't slap a gps chip on it. I was so hoping that Nintendo would develop the gameplay that will become the standard for AR games.

Instead, it's a glorified 3DS. =P

Re:Nintendo Switch review: pure potential by lotyrin on Wednesday March 01, 2017 @12:06PM (#13765626)
From what I understand, they can readily afford to make these bets though. If Switch turns out not to be another Wii, but rather a WiiU, that's no sweat to them and they can easily figure something else out.
Re:Nintendo Switch review: pure potential by pidg on Wednesday March 01, 2017 @12:38PM (#13766074)
"Nintendo have $10.5 billion in the bank – enough for it to take a $257 million loss every year until 2052."

http://nintendotoday.com/nintendo-not-doomed/

Re:Nintendo Switch review: pure potential by M_Grey on Wednesday March 01, 2017 @03:31PM (#13768025)
Them and Apple... two companies so swaddled in money that they can't even hear their consumers anymore.
Re:Nintendo Switch review: pure potential by glhaynes on Wednesday March 01, 2017 @05:16PM (#13769072)
Shareholders aren't impressed by "our quarterly losses only burned through a tiny portion of our stockpile", though. The pressure on Nintendo to deliver with the Switch is quite high.