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Re:The Brilliance of Dwarf Fortress (2011) by vtange on Tuesday February 28, 2017 @12:32PM (#13755543)
The original Tropico game from the series somewhat felt like this, especially when it came to construction. Unless you were cheating, you could only declare where a building would be built - you had no power to instantly "plop" a building into existence - you had to then wait for your builder units to eat, sleep, get to the site and build.

It made you careful in where you place things. Placing an airport far from home? Good luck building that!

Re:The Brilliance of Dwarf Fortress (2011) by derefr on Tuesday February 28, 2017 @01:02PM (#13755910)
> Placing an airport far from home? Good luck building that!

Would you have to first build a road out there with public transit service stops, and then bootstrap an increasingly-large set of airport hotels for the work crew to stay at, before attempting the airport itself? If so, that sounds like my kind of game.

Re:The Brilliance of Dwarf Fortress (2011) by speeder on Tuesday February 28, 2017 @01:19PM (#13756154)
More or less that, yes.

To make large buildings in distant places you would build roads, then work crew related buildings, then whatever you wanted, including the needed housing for the new city area you ended creating in the process.

Another interesting game is knights and merchants, armies are under your direct control but require supplies, that need to be physically carted off to them, so you needed to either use hit and run tactics, or build infrastructure near the frontlines. Also traffic in that game can literally kill you, as your badly designed city becomes so inefficient that people die of starvation.