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Re:OpenXR – Cross-Platform, Portable, Virtual Reality by fsloth on Tuesday February 28, 2017 @05:31AM (#13752717)
"How can I get involved with this?"

I think you need to first specify your intent. Just jumping in because the technology seems cool leaves you short of value adding goals. Where do you want to be if/when VR actually is commoditized mainstream? From point of view of creating things I think there are three categories here

a. creating VR content (content or programs)

b. creating VR hardware and drivers

c. creating VR middleware (game engines, etc)

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