News for hackers. Stuff that matters.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality by olleromam91 on Monday February 27, 2017 @08:43PM (#13750428)
So I don't code, but I have an Electrical Engineering background and a passionate interest in Technology and VR. How can I get involved with this?
Re:OpenXR – Cross-Platform, Portable, Virtual Reality by fsloth on Tuesday February 28, 2017 @05:31AM (#13752717)
"How can I get involved with this?"

I think you need to first specify your intent. Just jumping in because the technology seems cool leaves you short of value adding goals. Where do you want to be if/when VR actually is commoditized mainstream? From point of view of creating things I think there are three categories here

a. creating VR content (content or programs)

b. creating VR hardware and drivers

c. creating VR middleware (game engines, etc)

Re:OpenXR – Cross-Platform, Portable, Virtual Reality by gallerdude on Monday February 27, 2017 @11:33PM (#13751205)
Learn the basics of coding - CodeAcademy JavaScript to Unity (major VR support there) I'd recommend.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality by madamelic on Tuesday February 28, 2017 @12:24AM (#13751474)
Why go with an inferior language when you could use C# or C++ instead?

Like JS is well and good for web things but no reason to shove things where they don't belong.

Re:OpenXR – Cross-Platform, Portable, Virtual Reality by mileycyrusXOXO on Tuesday February 28, 2017 @12:35PM (#13755574)
Just note, Unityscript is not Javascript.