Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by olleromam91 on Monday February 27, 2017 @08:43PM
(#13750428)
So I don't code, but I have an Electrical Engineering background and a passionate interest in Technology and VR. How can I get involved with this?
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Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by fsloth on Tuesday February 28, 2017 @05:31AM
(#13752717)
"How can I get involved with this?"
I think you need to first specify your intent. Just jumping in because the technology seems cool leaves you short of value adding goals. Where do you want to be if/when VR actually is commoditized mainstream? From point of view of creating things I think there are three categories here
a. creating VR content (content or programs)
b. creating VR hardware and drivers
c. creating VR middleware (game engines, etc)
Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by gallerdude on Monday February 27, 2017 @11:33PM
(#13751205)
Learn the basics of coding - CodeAcademy JavaScript to Unity (major VR support there) I'd recommend.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by madamelic on Tuesday February 28, 2017 @12:24AM
(#13751474)
Why go with an inferior language when you could use C# or C++ instead?
Like JS is well and good for web things but no reason to shove things where they don't belong.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by mileycyrusXOXO on Tuesday February 28, 2017 @12:35PM
(#13755574)
Just note, Unityscript is not Javascript.