Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by shmerl on Monday February 27, 2017 @04:56PM
(#13748652)
I wonder why they couldn't do the same thing for Vulkan.
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Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by pjmlp on Tuesday February 28, 2017 @04:50AM
(#13752564)
Something that might make you happy is that Khronos already understood that Vulkan alone won't cut it, so they are launching the "3D Portability Initiative".
https://www.khronos.org/3dportability
Lets see if anything will come out of this.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality
by shmerl on Tuesday February 28, 2017 @12:14PM
(#13755348)
It sounds like a solution to a wrong problem. Why can't Vulkan / SPIR-V themselves be used for that purpose? Building another level of abstraction on top would just complicate things, and for the sole reason of appeasing lock-in jerks. I.e. while it might work, it's a pretty bad solution, engineering wise.
If anything, Vulkan needs simpler APIs abstraction, something higher level that uses common logic for stuff like memory management and etc. That's actually useful. And not spending time on this. But well, Khronos can do whatever they want of course.
And we'll need to wait and see if the above lock-in jerks will decide to participate this time.