I suppose Superhot could have sufficed without a non-VR alternative, but I rather doubt it.
The worst part? The Oculus version of the game works perfectly on the Vive through ReVive so it's not like they had to do much extra work to get the game working.
> We're also pretty comfortable with the idea that it will turn out to be a complete failure.
About Vive he said:
> Vive is the most expensive device on the market. It's barely capable of doing a marginally adequate job of delivering a VR experience.
Not sure if he's underselling, but he doesn't sound that enthusiastic about it. It sounds more like the Vive investment is an insurance policy.
Per your quote, he apparently also is open to the possibility that VR could turn out to be a dead end but that's not so much a lack of enthusiasm as not being a mindless cheerleader.
[1] http://www.polygon.com/features/2017/2/15/14616192/gabe-newe...
Something like a spreadsheet or communication would be just the thing.
But one 'killer app' could change it all.
VR needs it's 'Halo' :)