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Re:Magic Leap: When Reality Hits the Fan by sebringj on Wednesday February 15, 2017 @01:34PM (#13654212)
I was one of the people dooped into believing this was going to happen because I assumed a huge investment from Google meant something and they were so secretive because it was that good, like Steve Jobs was so secretive. At least we can look at tangible VR at this point but those sales are lagging as well. Overall, I'm bummed out but I still hold onto the hope we'll have 3d holograms coming out of phones or contact lenses that overlay huge arrows on the road for driving directions.
Re:Magic Leap: When Reality Hits the Fan by MegaButts on Wednesday February 15, 2017 @02:10PM (#13654534)
VR sales aren't just lagging, they're bad enough that no company will give official numbers for sales. The current estimates for sales are roughly an order of magnitude less than the previous expectations (admittedly dictated by analysts and media), and there is a lot of obfuscation from companies to make it seem better. They will tout the Samsung Galaxy Gear numbers, but what they won't tell you is how many of those were given away (probably the vast majority) vs how many were sold - and that's at a $100 price point.

I really, really want VR to improve and become a commodity in the near future, but most people I talk to think it's dumb even after they try it. I think VR is at least 4 years away from being a serious part of gaming (and that assumes a lot of things go right), and I honestly don't know how many years before it finds other consumer applications.

Re:Magic Leap: When Reality Hits the Fan by ghaff on Wednesday February 15, 2017 @02:08PM (#13654525)
You have to squint pretty hard to see VR today as any sort of success. It's mostly the province of a gamer niche that's willing to overlook shortcomings, some of which will be inherently hard to overcome, and general lack of content.
Re:Magic Leap: When Reality Hits the Fan by zardo on Wednesday February 15, 2017 @05:25PM (#13655952)
How is that not a success?

They have hundreds of thousands of units out, developers of all sizes working on content, and an enthusiastic (and paying) community of users. That's a pretty good launch for a new consumer tech category.

Re:Magic Leap: When Reality Hits the Fan by lokedhs on Wednesday February 15, 2017 @08:09PM (#13657099)
Do you remember the enthusiasm just 6 months to a year ago? Did you see how media was was proclaiming that VR was the next big thing, and I even recall that line repeated on the Motley Fool podcast.

Then the devices came out, and you hear nothing anymore. Sure, there are a bunch of people who bought it, but when none of the vendors are even releasing sales figures, you know it's disappointing. With the recent news that Oculus is closing their demo stations because no one is using them suggests that things aren't going too well.

VR is probably not as bad as 3D TV in terms of a flop, but I don't think anyone can call it a "success" unless your expectations are very different from that of most people.

Re:Magic Leap: When Reality Hits the Fan by ghaff on Wednesday February 15, 2017 @08:25PM (#13657168)
This year's CES was probably the point where a lot of people realized that, whether or not there's a glorious future coming, it's not there today.

https://www.cnet.com/news/vr-disappoints-at-ces-2017-lenovo-...

Re:Magic Leap: When Reality Hits the Fan by zardo on Thursday February 16, 2017 @01:18PM (#13662191)
If most people buy into the ridiculous hype, then yes, I do have much lower expectations. Or at least, much slower ones.

Selling hundreds of thousands of $800 units is $80M in revenue, not a bad start for a new technology starting out in the "consumer goods, luxury entertainment" market.

Re:Magic Leap: When Reality Hits the Fan by sebringj on Monday February 27, 2017 @02:53PM (#13747332)
At least Sony is positive about this.
Re:Magic Leap: When Reality Hits the Fan by maverick_iceman on Wednesday February 15, 2017 @02:32PM (#13654712)
Secretive doesn't imply good, e.g. Theranos.
Re:Magic Leap: When Reality Hits the Fan by kerbalspacepro on Wednesday February 15, 2017 @04:24PM (#13655473)
I would say secretive implies "not good." Everybody hears about the inventors of perpetual motion machines or cold fusion that refuse to divest their secrets until they get an investment or patent.
Re:Magic Leap: When Reality Hits the Fan by edblarney on Wednesday February 15, 2017 @02:19PM (#13654606)
It's true.

But one 'killer app' could change it all.

VR needs it's 'Halo' :)

Re:Magic Leap: When Reality Hits the Fan by camus2 on Wednesday February 15, 2017 @03:18PM (#13655040)
Resident Evil 7? The gaming press say it's a great experience in VR.
Re:Magic Leap: When Reality Hits the Fan by Lio on Wednesday February 15, 2017 @04:17PM (#13655420)
It is. It's not perfect with a few odd black outs. Eg when you start climbing a ladder bit otherwise PSVR is a great way to play the game.
Re:Magic Leap: When Reality Hits the Fan by Bartweiss on Wednesday February 15, 2017 @03:08PM (#13654982)
A lot of people talked about Superhot VR as that leap, and it doesn't seem to have driven many sales for people who didn't have VR already. If anything, I've talked to more people who tried Gear VR and decided it was cool enough to upgrade to a non-terrible VR product.

I suppose Superhot could have sufficed without a non-VR alternative, but I rather doubt it.

Re:Magic Leap: When Reality Hits the Fan by Spazer on Thursday February 16, 2017 @06:58AM (#13659193)
The sad thing is Super hot could have been the game to beat on VR, but they partnered with Oculus and released as an Oculus exclusive. This split the market right down the middle with many Vive owners now refusing to buy the game at all even when it does come to the Vive.

The worst part? The Oculus version of the game works perfectly on the Vive through ReVive so it's not like they had to do much extra work to get the game working.

Re:Magic Leap: When Reality Hits the Fan by kochthesecond on Wednesday February 15, 2017 @03:26PM (#13655082)
I keep thinking valve should use their one shot at HL3 as a move to push VR on their desperate fans. HL3 is so hyped it can't avoid disappointing.
Re:Magic Leap: When Reality Hits the Fan by criddell on Wednesday February 15, 2017 @03:30PM (#13655106)
Why would Valve want to push VR?
Re:Magic Leap: When Reality Hits the Fan by meheleventyone on Wednesday February 15, 2017 @03:50PM (#13655241)
They think it's an emerging technology and want to be at the forefront? Hence building the Vive with HTC and working on their tracking technology. Gabe Newell has been waxing lyrical about their VR plans just this week. They are currently making three VR games.
Re:Magic Leap: When Reality Hits the Fan by criddell on Wednesday February 15, 2017 @05:31PM (#13656005)
I saw him talking about it. He said:

> We're also pretty comfortable with the idea that it will turn out to be a complete failure.

About Vive he said:

> Vive is the most expensive device on the market. It's barely capable of doing a marginally adequate job of delivering a VR experience.

Not sure if he's underselling, but he doesn't sound that enthusiastic about it. It sounds more like the Vive investment is an insurance policy.

Re:Magic Leap: When Reality Hits the Fan by ghaff on Wednesday February 15, 2017 @07:32PM (#13656928)
Reading the original source article [1], I think he's enthusiastic enough. He also comes across as being more conservative than many at the pace that it's going to be picked up and realistic about how limited the tech is currently.

Per your quote, he apparently also is open to the possibility that VR could turn out to be a dead end but that's not so much a lack of enthusiasm as not being a mindless cheerleader.

[1] http://www.polygon.com/features/2017/2/15/14616192/gabe-newe...

Re:Magic Leap: When Reality Hits the Fan by criddell on Wednesday February 15, 2017 @09:24PM (#13657374)
I think your assessment is spot on. I think his conservative take probably stems from the fact that he and Valve are going to be okay no matter what happens with VR. Almost nothing is at stake for him.
Re:Magic Leap: When Reality Hits the Fan by ramy_d on Wednesday February 15, 2017 @03:58PM (#13655291)
Because it's the company vision that they want it to succeed. Also they are partnered with HTC to make the VIVE.
Re:Magic Leap: When Reality Hits the Fan by AstralStorm on Wednesday February 15, 2017 @02:39PM (#13654762)
Not strong enough, which is why not everyone owns a console. (compare with phones or even PCs)

Something like a spreadsheet or communication would be just the thing.

Re:Magic Leap: When Reality Hits the Fan by edblarney on Wednesday February 15, 2017 @02:42PM (#13654785)
Vendors would be perfectly happy to get game console-like penetration, moreover, they would have a viable business and an industry.
Re:Magic Leap: When Reality Hits the Fan by ocdtrekkie on Wednesday February 15, 2017 @03:24PM (#13655070)
If the technology is "that good", it'll be hard enough to replicate that they won't need to be all that secretive.