The fact that game studios decide to use one API or another is no factor in evaluating API availability. (Also note how many DX12 games not published by Microsoft are DX12 exclusives - that says something about Microsoft motives, but not about API qualities).
When given the option, professional game developers choose the one that better helps them achieving their goals.
All of them used by most desktop applications on Windows, including image, video and 3D editing applications.
CAD, GIS, or other applications that need to use 3D explicitly, on the other hand.... Basically only Autodesk ventured there, with 3ds Max and AutoCAD (since 2015).
For example, most of our customers prefer MicroStation, for some reason (no, we are not Bentley shop ;).
And actually, by the numbers there are more titles on Vulkan than there are titles not released by Microsoft on D3D12.
https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_supp...
Versus these ones:
https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_...