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Re:Apple proposes new web 3D graphics API by ioquatix on Wednesday February 08, 2017 @02:20AM (#13596470)
Good point.

But, that's assuming that it's not possible to write a wrapper on top of DX (for Xbone) that proves a Vulkan API. It's already been shown to be possible to do something similar, with MoltenVK.

The ball would be in Microsoft's court for this one.

Re:Apple proposes new web 3D graphics API by corysama on Wednesday February 08, 2017 @02:30AM (#13596518)
"it should be not just theoretically possible, but actively supported by the design of the Web spec."
Re:Apple proposes new web 3D graphics API by douche on Wednesday February 08, 2017 @05:31AM (#13597247)
> But, that's assuming that it's not possible to write a wrapper on top of DX (for Xbone) that proves a Vulkan API.

Is this not how Vulkan on Windows works? Given how many OpenGL drivers were just shims over DirectX in the past, I wouldnt be surprised if the same course was charted there.

Re:Apple proposes new web 3D graphics API by shmerl on Wednesday February 08, 2017 @04:39PM (#13602396)
No, it's pointless to do that. Why all the extra overhead? Vulkan talks directly to the hardware driver.