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Re:Apple proposes new web 3D graphics API by ioquatix on Wednesday February 08, 2017 @01:39AM (#13596299)
Do you even know how Vulkan works?

The driver API exposes a layered stack. It's trivial to add a validation layer between the driver and the client. It's SO much better than existing OpenGL or DirectX driver models for this one reason alone.

Re:Apple proposes new web 3D graphics API by xenadu02 on Wednesday February 08, 2017 @04:29AM (#13596992)
Yes, I do. I'm also slightly familiar with OpenGL and Metal.

I think Metal has a better API. You are free to disagree of course.

Re:Apple proposes new web 3D graphics API by vetinari on Wednesday February 08, 2017 @05:37AM (#13597274)
Metal has nice API only if you are using [ObjectiveC|Swift]. The moment you step outside (Rust, Python, ...), you have additional jumps to make.
Re:Apple proposes new web 3D graphics API by toxican on Wednesday February 08, 2017 @08:03AM (#13597870)
No, I don't like your opinion, therefore you're off topic and should leave the dicussion.

/s