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Re:Apple proposes new web 3D graphics API by threeseed on Tuesday February 07, 2017 @08:04PM (#13594714)
Apple allows you to provide an alternative API on OSX but not on iOS.

Microsoft is exactly the same. They do not support custom APIs on Windows Mobile AFAIK.

Re:Apple proposes new web 3D graphics API by modeless on Tuesday February 07, 2017 @08:15PM (#13594792)
> Apple allows you to provide an alternative API on OSX

I'll need a source for this claim considering that no driver-level Vulkan implementations are available on macOS.

Re:Apple proposes new web 3D graphics API by jolux on Wednesday February 08, 2017 @01:09AM (#13596193)
macOS is not popular among gamers? I don't understand what the problem is.
Re:Apple proposes new web 3D graphics API by threeseed on Tuesday February 07, 2017 @08:50PM (#13594973)
No. Provide a source that Apple actively prevents it.

Developers can ask users for their admin password, sudo to root and largely do whatever they want including adding kernel extensions and drivers.

Re:Apple proposes new web 3D graphics API by snuxoll on Tuesday February 07, 2017 @09:06PM (#13595067)
kext's must be signed now, Apple can freely revoke developer certs and block them if they so desire.
Re:Apple proposes new web 3D graphics API by threeseed on Wednesday February 08, 2017 @12:42AM (#13596097)
Signing was designed for security purposes which is the only reason where certificate revocation has been used to date. There seems to be a lot of FUD here but without any actual hard examples.
Re:Apple proposes new web 3D graphics API by stymaar on Wednesday February 08, 2017 @06:49AM (#13597555)
But it prevents doing what you just said above :

> Developers can ask users for their admin password, sudo to root and largely do whatever they want including adding kernel extensions and drivers.

Re:Apple proposes new web 3D graphics API by plorkyeran on Tuesday February 07, 2017 @09:56PM (#13595284)
Having a technical means to make distribution of a driver awkward is quite a few steps short of forbidding it.
Re:Apple proposes new web 3D graphics API by nicky0 on Wednesday February 08, 2017 @05:24AM (#13597216)
But they only use these power to shut out malware. Not to nix software they don't like.
Re:Apple proposes new web 3D graphics API by AlphaSite on Wednesday February 08, 2017 @08:45AM (#13598101)
Windows drivers need to be signed as well, whats the problem?
Re:Apple proposes new web 3D graphics API by snuxoll on Wednesday February 08, 2017 @11:04AM (#13599258)
But not by Microsoft, you can opt to obtain WHQL certification for your driver and have MS sign them - but it's also acceptable to get a code signing cert from any trusted CA.

Apple controls all the keys for macOS, AFAIK there's not even an option to add additional CA's for code-signing trust. To get around this you have to completely disable SIP, and it's rather stupid to tell users they must disable a well-meaning (if somewhat poorly implemented) security feature to install a kext because Apple doesn't like you (no knowledge if this has happened, but it can, and I don't care for that).

Re:Apple proposes new web 3D graphics API by stymaar on Wednesday February 08, 2017 @02:39AM (#13596559)
> sudo to root and largely do whatever they want

Not anymore, even being root doesn't give you total control now[1], and custom kernel extensions are among the things that are prohibited.

This «feature» bas been introduced in El Capitan for «security reason».

[1] System Integrity Protection : System Integrity Protection

Re:Apple proposes new web 3D graphics API by alwillis on Wednesday February 08, 2017 @04:20AM (#13596959)
It's easy to disable System Integrity Protection:

https://developer.apple.com/library/content/documentation/Se...

Re:Apple proposes new web 3D graphics API by stymaar on Wednesday February 08, 2017 @06:47AM (#13597553)
Let's not forget the post I was replying to :

> Developers can ask users […]

Have you ever seen anybody shipping software asking their user to do stuff like this to get their software working ?

> Boot to Recovery OS by restarting your machine and holding down the Command and R keys at startup.

Re:Apple proposes new web 3D graphics API by vetinari on Wednesday February 08, 2017 @07:02AM (#13597618)
Sure, and your grandma (=proxy for mainstream user) is surely going to do that.

It's simply a no-go for the mainstream market that expects things to just work.

Re:Apple proposes new web 3D graphics API by MikusR on Tuesday February 07, 2017 @08:19PM (#13594811)
It's a dead platform with no market-share.
Re:Apple proposes new web 3D graphics API by alwillis on Wednesday February 08, 2017 @04:24AM (#13596976)
Latest results of the so-called dead platform--"iPhone, Services, Mac and Apple Watch Set All-Time Records"

http://www.apple.com/newsroom/2017/01/apple-reports-record-f...

Re:Apple proposes new web 3D graphics API by douche on Wednesday February 08, 2017 @05:37AM (#13597272)
I think the parent claim is that Windows Mobile is a dead plarform, which, it pretty much is, after the nokia fiasco.
Re:Apple proposes new web 3D graphics API by MikusR on Wednesday February 08, 2017 @02:37PM (#13601324)
Yes. Meant Windows mobile.