Re:Apple proposes new web 3D graphics API
by ioquatix on Tuesday February 07, 2017 @06:28PM
(#13594054)
Care to back up those assertions with real world evidence?
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Re:Apple proposes new web 3D graphics API
by spatulon on Tuesday February 07, 2017 @08:54PM
(#13594992)
Chrome and Firefox felt there were sufficient problems with OpenGL driver availabity that they implemented WebGL using DirectX (via the ANGLE project), despite the more obvious mapping to OpenGL.
Is there any reason to believe that, unlike OpenGL, Vulkan drivers will be sufficiently widespread for browser vendors to use it on Windows?
Re:Apple proposes new web 3D graphics API
by ioquatix on Tuesday February 07, 2017 @10:48PM
(#13595552)
That's really fascinating and I didn't know that.
Re:Apple proposes new web 3D graphics API
by mrpippy on Tuesday February 07, 2017 @07:34PM
(#13594498)
Intel has no stated intention of releasing production-quality Vulkan drivers for Windows. Forum statement from August:
The current Plan Of Record is that Intel® is not supporting Vulkan on Windows drivers. The drivers that were made available on Developer.com are intended for Vulkan developers.
So, it is expected that some Vulkan drivers may not work for end users.
Re:Apple proposes new web 3D graphics API
by ioquatix on Tuesday February 07, 2017 @07:51PM
(#13594628)
A quick google finds an Intel representative providing clarification: https://software.intel.com/en-us/forums/developing-games-and...
So, they ARE planning full Vulkan support on Intel iGPUs.