Re:From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to...
by laumars on Thursday February 02, 2017 @09:36AM
(#13550754)
Borland used to make some fantastic IDEs. For a long time I would always lean towards Borland over Microsoft.
You've inspired me to pick up Turbo Pascal again and write some DOS software just for fun.
Re:From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to...
by pjmlp on Thursday February 02, 2017 @02:50PM
(#13553896)
> For a long time I would always lean towards Borland over Microsoft.
Me too, I only switched after they lost many of their key developers like Anders, sold their developer division and went enterprise.
Turbo Vision, Object Windows Library and Visual Components Library were all way better than MFC ever was.
And of course, Turbo Pascal 6.0 and 7 on MS-DOS were already great Pascal dialects. Oh well....
Re:From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to...
by voltagex_ on Thursday February 02, 2017 @07:08PM
(#13556349)
Have you tried FreePascal?
Re:From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to...
by Impossible on Thursday February 02, 2017 @05:39PM
(#13555598)
You might enjoy PICO-8 (http://www.lexaloffle.com/pico-8.php). Although its not a real old computer, there is an active community with a good amount of users and it has it's own set of weird constraints that encourage making small things.
Re:From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to...
by badsectoracula on Thursday February 02, 2017 @06:03PM
(#13555815)
I know about it, but there are several old systems i could mess with (i have a ZX Spectrum somewhere around here) and TBH i prefer PCs :-P.
If someone made a tiny IBM PC or IBM XT clone (in FPGA or something) i'd be all over it though.
I also made a small "hunt the wumpus"-ish game for CGA too http://runtimeterror.com/games/cgacave/ - this time the shots are from my IBM PC and not the 286. Also as a bonus a small program i wrote in Delphi 1.0 in Windows 3.1 to create the tiles :-). I've actually done a bunch of stuff in Delphi 1.0 because is a nice middle road between retro and modern (considering that i do a lot of "serious" stuff in Lazarus anyway). Last year i wrote a 3D editor for Windows 3.1 on it (http://i.imgur.com/eG34QXV.png and http://i.imgur.com/BZz6f9l.png the second one took a 486 laptop i have here some hours to render :-P).
I have a bunch of other stuff on my YouTube channel, most are random things i'm working on but i also have a few retrocoding works like another 3D maze in VB1 https://www.youtube.com/watch?v=CxhXjkogahs (i extended that a bit later http://imgur.com/gJXwCoj but got bored after a while) and an ultima-like engine https://www.youtube.com/watch?v=vXRjdbUjZX0 (this one has its own scripting language, image editor and map editor too - you can see them here https://www.youtube.com/watch?v=W70_G9LeByE) which i've managed to run in my 286 too with an IBM CGA monitor (the 286 has an EGA compatible graphic card with a CGA compatibility mode... sadly it is 16bit ISA and it doesn't work on the IBM PC because i'd like to have an IBM EGA card - and an IBM EGA monitor, but those are very rare and even more expensive).
Bonus photos from my IBM PC (without the monitor, i took those before i finished building it):
http://i.imgur.com/506cuFP.jpg
http://i.imgur.com/4tEvp24.jpg
http://i.imgur.com/8bz9IdR.jpg
Also i have and collect a bunch of old development software (mainly from ebay), including Borland C++ 5, C++ Builder 1, Visual Basic 4, Visual Basic 5, Klik&Play (including the manual), Delphi 2, JBuilder and some other things i forget. I usually image those to play around in VMs and keep the disks on my shelf.
Interestingly enough i found a couple of those actually useful (specifically Borland C++ 5 and C++ Builder) and i'm now using for beyond just playing around (mainly Borland C++ 5 because the IDE is lightning fast for compiling C code). Also i wrote a few patches for old games with C++ Builder which made it deal because of the small executable size and being able to design the window visually :-).