Temporality is a nonsense argument.
Your sandwich shop worker served you and 80 other customers last Tuesday. I'm the boss, and it's time for me to cut the checks. Wait—what am I paying for here? Today's Friday, and all those sandwiches are already out the door.
In that case, you're paying for the time your employees could have spent elsewhere - and you're likely not paying more if your employees make more sandwiches faster. Also, every sandwich is unique, and takes physical effort and resources to make - if sandwiches could be copied as easily as software, chances are you would fire all but one employee and pay that one as little as you legally could, and still charge the same price, but would that really be fair?
The problem with the economy around digital media is justifying what, exactly, the consumer is meant to be paying for.
The contractual debt you incurred when the work happened. Or, in terms of expected value received from paying, you are paying to avoid the legal consequences of not paying that debt.
Copyrights and branding piracy as theft are ways of trying to artificially control the free market here. But they're so obviously "unnatural" in the digital space, that it makes sense to think about ways of making it so that the original creator gets paid, while copying remains free.
The other is along the lines of what you wrote here, which I think sums it nicely:
we need to rethink the path that currently leads from "X created it, and deserves compensation" to "Y receives a copy and should pay for it".
What I'd like to hear is more about potential solutions as opposed to descriptions.
I know it changed for me too, and I think it's mostly because of having more disposable income nowadays than in the past. As a teenager, there was no way I could afford movies or video games. Now, my natural first instinct for media is buying / subscribing on Amazon, Netflix and Steam.
> What I'd like to hear is more about potential solutions as opposed to descriptions.
I've been thinking about one, and it turns out to be exactly what 'endominus described here:
There's the rub - all of that effort and money creating products with no real monetary value.
I'm not suggesting any particular model here, I like money as much as the next person, but I also believe the trend to see the price of digital media converge toward zero is valid. I don't know what the answer to that is, other than somehow convince people to pay for something they rationally shouldn't.