Then there's image/graphic density; I can live with that.
If you put it in full screen the monitor gets adjusted and it's not an issue.
At the same time other games don't have the problem. For example I've been playing Stardew Valley and it works perfectly fine in windowed mode looking exactly the way you'd want it to.
But normal applications based on UIKit and not a GL surface or something else like that? It's perfect.
I'm assuming so.
I've been using KDE as primary environment on laptop & desktop since the late 1990's. At dayjob I have to suck it up and use Win7 - typically as a VM (local or remote) running over RDP or VNC - but occasionally native boot. It really breaks badly with high DPI, but it's quite an old OS. I rarely touch MS Windows 8(.1) but when I did, on this hardware, it was struggling to maintain sanity with scaling. I've avoided playing with MS Windows 10, and OSX -- of course, OSX tends to run on its own hardware, so has a bit of an advantage there. I do have a MBP somewhere, and could try cranking it up on the high-DPI 32" monitor ... but a) I'm happy to defer to the expertise of people who have done this and are more familiar with the platform, and b) it won't help me (as I'm not going to move platforms).
Isn't that true on every platform?