Try running
xrandr --dpi 200
(try it with lower values like 144 if that's too large)and restart Android IDE.
Second monitor: you need to render the second screen at High DPI and then downscale. Example script (with two monitors):
xrandr --output eDP-1 --off
xrandr --output DP-2-1 --left-of eDP-1
xrandr --output DP-2-1 --right-of DP-2-2
xrandr --output DP-2-2 --scale 1.5x1.5 --pos 0x0
xrandr --output DP-2-1 --scale 1.5x1.5 --pos 2880x0EDIT: Oh, and yes, the 'scaling support' feature was added into the version that I was trialling of arduino IDE a while back (I forget the #'s). It was meant to have been resolved, but I noted on the various forums that lots of people (including myself) couldn't get it to play nice. Investigations were on-going whether it was a KDE, xorg/wayland, nvidia, phase of the moon, or some other related problem.
Isn't that true on every platform?
Then there's image/graphic density; I can live with that.
If you put it in full screen the monitor gets adjusted and it's not an issue.
At the same time other games don't have the problem. For example I've been playing Stardew Valley and it works perfectly fine in windowed mode looking exactly the way you'd want it to.
But normal applications based on UIKit and not a GL surface or something else like that? It's perfect.
I'm assuming so.
I've been using KDE as primary environment on laptop & desktop since the late 1990's. At dayjob I have to suck it up and use Win7 - typically as a VM (local or remote) running over RDP or VNC - but occasionally native boot. It really breaks badly with high DPI, but it's quite an old OS. I rarely touch MS Windows 8(.1) but when I did, on this hardware, it was struggling to maintain sanity with scaling. I've avoided playing with MS Windows 10, and OSX -- of course, OSX tends to run on its own hardware, so has a bit of an advantage there. I do have a MBP somewhere, and could try cranking it up on the high-DPI 32" monitor ... but a) I'm happy to defer to the expertise of people who have done this and are more familiar with the platform, and b) it won't help me (as I'm not going to move platforms).
Many applications use toolkits that are unable / unwilling to scale. Arduino IDE is a good example - lots of bugs filed about it, some fixes ostensibly out there, but I've spent hours with no success -- the UI is unreadably tiny on my 3yo 3200x1800 laptop.
You can tweak your desktop (I use KDE) and many (but not all) other applications to scale up, but as soon as you plug in a monitor with different characteristics (I frequently plug into a 22" 1600x1200 LCD) things are going to look horrendous on at least one of your screens.
If you fix those two, I'll come up with some more. :)