Re:The HTML5 and Flash Debate from a Flash Developer's Persp...
by Qz on Wednesday May 12, 2010 @01:14PM
(#1341551)
That kind of CPU usage in HTML5/JS games is common, even on higher end systems.
Re:The HTML5 and Flash Debate from a Flash Developer's Persp...
by technomancy on Wednesday May 12, 2010 @12:08PM
(#1341304)
> I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against.
How is that Apple's side? Allowing something to be installed is not by any means the same as being "forced to support" it.
Re:The HTML5 and Flash Debate from a Flash Developer's Persp...
by lancer383 on Wednesday May 12, 2010 @12:34PM
(#1341402)
Apple does allow Flash to be installed on Mac OS X, and actually includes it with the OS.
Right now there is not a way to "install" something on iPhone OS that would then become available to Safari and other apps. To do that, they'd have to build a plug-in architecture for iPhone OS.
I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. That being said, seeing the CPU usage on these simple HTML5/JS games was a bit shocking - no idea if that is due to sub-standard coding, or if it's inherent in JS, but it seems to blow a hole in the "Flash is a resource hog" argument.
I am wondering if better developer tools for creating graphical HTML5/JS and/or JIT compilation will help with this. Clearly an iPhone is capable of amazing things graphically, but that's all been on the native app side.