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Re:The HTML5 and Flash Debate from a Flash Developer's Persp... by lancer383 on Wednesday May 12, 2010 @11:15AM (#1341137)
I found it to be pretty interesting.

I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. That being said, seeing the CPU usage on these simple HTML5/JS games was a bit shocking - no idea if that is due to sub-standard coding, or if it's inherent in JS, but it seems to blow a hole in the "Flash is a resource hog" argument.

I am wondering if better developer tools for creating graphical HTML5/JS and/or JIT compilation will help with this. Clearly an iPhone is capable of amazing things graphically, but that's all been on the native app side.

Re:The HTML5 and Flash Debate from a Flash Developer's Persp... by Qz on Wednesday May 12, 2010 @01:14PM (#1341551)
That kind of CPU usage in HTML5/JS games is common, even on higher end systems.
Re:The HTML5 and Flash Debate from a Flash Developer's Persp... by technomancy on Wednesday May 12, 2010 @12:08PM (#1341304)
> I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against.

How is that Apple's side? Allowing something to be installed is not by any means the same as being "forced to support" it.

Re:The HTML5 and Flash Debate from a Flash Developer's Persp... by lancer383 on Wednesday May 12, 2010 @12:34PM (#1341402)
Apple does allow Flash to be installed on Mac OS X, and actually includes it with the OS.

Right now there is not a way to "install" something on iPhone OS that would then become available to Safari and other apps. To do that, they'd have to build a plug-in architecture for iPhone OS.