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Re:VR by Filligree on Friday January 13, 2017 @05:33PM (#13395386)
It's just barely good enough to be a compelling experience.

VR games are a lot of fun, but this is going to drive GPU development for a long time to come.

Re:VR by ehnto on Saturday January 14, 2017 @01:24AM (#13397209)
I welcome it! Admittedly I have enjoyed the past few years of not having to upgrade my graphics card. It would seem thanks to consoles, that shader technology and performance has been a focus of game development for a little while. The result being better and better visuals still running on the same hardware just fine.

But I am also behind an escalation of the chipset manufacturers duelling it out. Some market impetus would surely bring about some great new engineering.

Re:VR by TillE on Saturday January 14, 2017 @02:47PM (#13400190)
This is exactly why I'm not jumping into VR right now. Once we have hi-res VR headsets and GPUs that can handle it comfortably, then I'll be interested. Give it five years or so, probably.