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Re:VR by twsted on Friday January 13, 2017 @03:36PM (#13394468)
Terrible graphics. I'm not up-to-date but are we still at this level?
Re:VR by teach on Friday January 13, 2017 @04:01PM (#13394664)
Yes. Even the best VR headsets still have incredibly low pixel density. According to Michael Abrash, "the per-degree pixel density of a 1k by 1k, 110-degree VR display is... actually lower pixel density than the original Quake running at 320x200."[0]

And when you call the graphics "terrible" do you mean they actually look bad to you from inside a VR headset, or just looking at the screenshot on some other device?

Because what looks amazing in a traditional game can look cartoony and fake within VR, and incredibly simple things can look startlingly real.

[0] https://youtu.be/G-2dQoeqVVo?t=14m30s

Re:VR by andybak on Friday January 13, 2017 @09:37PM (#13396522)
Depends. Remember a lot of this stuff is driven by small dev houses and in some cases - one man bands. Sometimes the graphics aren't up to scratch.

Also - there's a tendency towards flat shading as an aesthetic choice - it actually looks great in VR and frame rate is king.

However - check out something like Valve's "The Lab" to see how skilled devs can produce stunning graphics that run really smoothly in VR. It shows it's possible...

Re:VR by andybak on Saturday January 14, 2017 @06:36AM (#13397976)
(self-reply) I found this compilation: https://www.youtube.com/watch?v=yW8om7lcNpg

On reflection I don't think VR graphics are looking bad at all...

Re:VR by Filligree on Friday January 13, 2017 @05:33PM (#13395386)
It's just barely good enough to be a compelling experience.

VR games are a lot of fun, but this is going to drive GPU development for a long time to come.

Re:VR by ehnto on Saturday January 14, 2017 @01:24AM (#13397209)
I welcome it! Admittedly I have enjoyed the past few years of not having to upgrade my graphics card. It would seem thanks to consoles, that shader technology and performance has been a focus of game development for a little while. The result being better and better visuals still running on the same hardware just fine.

But I am also behind an escalation of the chipset manufacturers duelling it out. Some market impetus would surely bring about some great new engineering.

Re:VR by TillE on Saturday January 14, 2017 @02:47PM (#13400190)
This is exactly why I'm not jumping into VR right now. Once we have hi-res VR headsets and GPUs that can handle it comfortably, then I'll be interested. Give it five years or so, probably.
Re:VR by cpayne on Saturday January 14, 2017 @05:36AM (#13397826)
I'll take horrible graphics over awesome gameplay any day. Take a look at 'Onward' - just shows how simple can equal awesome!