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Re:VR by falcolas on Friday January 13, 2017 @04:23PM (#13394811)
> If you can't see the huge potential for VR, there is something wrong.

Or, we see so many game-breaking limitations (cost, FOV, resolution, VR sickness) and are tired of the "give it 5 years" rhetoric that assumes magic will happen to fix it.

Or we're simply not convinced that what it offers is that much better than a regular old computer screen. How does VR change my daily activity of programming? Of watching movies? Of reading books?

Re:VR by moron4hire on Friday January 13, 2017 @05:07PM (#13395176)
I don't agree that there is anything game-breaking in the current state of the tech. Also, I don't see why they won't get better rather quickly.

And VR sickness is not really a thing for the vast majority of people. It gets hyped up by the press a lot. I've put hundreds of people through intense VR experiences over thirty or forty minutes long. In that time, ONE person had issues. I've seen higher proportions of people get nauseous from regular, first-person shooter PC games.