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Re:PhantomJS 2.5.0 beta by stevebmark on Sunday January 08, 2017 @04:03PM (#13352004)
I always disliked working with Phantom. Slow, buggy, crashy, limiting and weird subset of Javascript support with an awful ecosystem of hacks trying to get it usable in Node. I can't wait until a more stable tool superceeds it.
Re:PhantomJS 2.5.0 beta by zlagen on Sunday January 08, 2017 @06:12PM (#13352681)
Casperjs, which runs on top of PhantomJS has been nicer to use for me. Also Nightmare(http://www.nightmarejs.org/). The problem I always had with PhantomJS is that it's more difficult than it should be to automatize very simple website interactions. In Nightmare's homepage you can see a comparison between a script made in PhantomJS and one in Nightmare.
Re:PhantomJS 2.5.0 beta by fake-name on Sunday January 08, 2017 @07:59PM (#13353204)
NightmareJS isn't headless, which is a dealbreaker for me.

I'm automating in environments that don't have X.

Re:PhantomJS 2.5.0 beta by jazoom on Monday January 09, 2017 @01:48AM (#13354526)
Yeah, that's the problem with Nightmare. It's great otherwise.
Re:PhantomJS 2.5.0 beta by beobab on Monday January 09, 2017 @05:52AM (#13355418)
Witty comment about it being a Nightmare.
Re:PhantomJS 2.5.0 beta by btrask on Sunday January 08, 2017 @07:54PM (#13353190)
These abstractions are building on top of sand.
Re:PhantomJS 2.5.0 beta by jazoom on Monday January 09, 2017 @01:48AM (#13354527)
Electron isn't sand.