News for hackers. Stuff that matters.
Re:Apple cuts Tim Cook's pay 15% for missing sales goals by user5994461 on Friday January 06, 2017 @02:16PM (#13339290)
What's hitting the market? Didn't hear anything.
Re:Apple cuts Tim Cook's pay 15% for missing sales goals by qyv on Friday January 06, 2017 @03:07PM (#13339733)
Windows 10 Creators Update along with a slew of headsets from major PC vendors (HP, Dell, Lenovo, etc.) starting at $300.
Re:Apple cuts Tim Cook's pay 15% for missing sales goals by seanp2k2 on Friday January 06, 2017 @03:42PM (#13340002)
The problem I see is that VR would be great with dual 2K screens and 120+hz , but we don't have the GPUS to push that many pixels today (in any remotely affordable way...maybe quad TitanX would work).

Cheaper, lower-quality VR headsets will leave a bad impression on consumers. I don't think that's the direction we should be going. I'd rather see HTC and Oculus release higher-res, faster refresh rate HMDs, but I doubt they'd do that with no single GPU able to run those today.

Re:Apple cuts Tim Cook's pay 15% for missing sales goals by tekromancr on Friday January 06, 2017 @04:42PM (#13340492)
When you get to scale, you can start doing things like manufacturing displays with higher PPI near where the lenses are centered. That way you have the same number of total physical pixels but a higher resolution contributing to the image.

You can further reduce the computational costs by using foveated rendering(http://research.microsoft.com/en-us/um/people/johnsny/papers...). You can use low-latency eye-tracking to spend more time rendering the portions of the frame that the user is actively looking at.

I think the combo of falling gpu prices, and clever hardware design means we will probably see headsets with effectively higher and higher resolutions sooner rather than later.

Re:Apple cuts Tim Cook's pay 15% for missing sales goals by zeroer on Friday January 06, 2017 @05:57PM (#13341091)
That's going to be difficult given how often and how fast eyes move and how sensitive they are.
Re:Apple cuts Tim Cook's pay 15% for missing sales goals by rtkwe on Friday January 06, 2017 @08:05PM (#13341755)
You'd need a new lens design for that really. Right now the lenses that are used aren't really good if you start looking to the side too much. When I get going in VR I generally just look with my head instead of my eyes to avoid those lens issues like chromatic aboration.
Re:Apple cuts Tim Cook's pay 15% for missing sales goals by dagw on Friday January 06, 2017 @03:54PM (#13340098)
a slew of headsets from major PC vendors (HP, Dell, Lenovo, etc.) starting at $300.

Wonder if that will help or hinder VR. Personally I think the Vive is just about the bare minimum needed for VR to barely be acceptable. If peoples first impression of VR is something less than that I doubt they'll be impressed enough to actually use VR for more than 15 minutes over the first 2 weeks after purchase.