Re:Apple cuts Tim Cook's pay 15% for missing sales goals
by zeroer on Friday January 06, 2017 @05:57PM
(#13341091)
That's going to be difficult given how often and how fast eyes move and how sensitive they are.
Re:Apple cuts Tim Cook's pay 15% for missing sales goals
by rtkwe on Friday January 06, 2017 @08:05PM
(#13341755)
You'd need a new lens design for that really. Right now the lenses that are used aren't really good if you start looking to the side too much. When I get going in VR I generally just look with my head instead of my eyes to avoid those lens issues like chromatic aboration.
You can further reduce the computational costs by using foveated rendering(http://research.microsoft.com/en-us/um/people/johnsny/papers...). You can use low-latency eye-tracking to spend more time rendering the portions of the frame that the user is actively looking at.
I think the combo of falling gpu prices, and clever hardware design means we will probably see headsets with effectively higher and higher resolutions sooner rather than later.