"a bit of catch up" is one thing, not mentioning most powerful IDE plugin is another.
1 - Get Project A
2 - Crate X gets compiled as one of the dependencies
3 - Get Project B
4 - Crate X gets compiled again as one of the dependencies
I usually see this when compiling all the VSCode related projects during new Rust releases.
Could the reason be that Crate X on Project A and Project B isn't the same version?
Where are the binary rlib visible to all cargo projects stored? I could only find text versions zipped together.
I haven't checked this deeply yet, just seeing "Compiling crate X" multiple times isn't fun.
Even with MIR, Rust will never compile faster than C or even C++ if dependencies on binary libraries aren't supported.
Right now I can compile my C++ projects on Windows, and .NET Native ones, faster than when updating Rustfmt, racer and Rustsym, after each new Rust release.
VS2017 will bring the new linker, and the ongoing MS work for C++ modules (now a TS).
Rust won't win the hearts of C++ developers if it doesn't allow for binary dependencies, and doesn't compile faster.
On other AOT compiled languages that I use at work, I can reuse binaries across projects, including the languages Rust intends to replace.
It is a hard sell, if using Rust means having to spend more time compiling than even with C++ (specially now that modules are finally coming, at least for us with VC++).
To me it seems FOSS undervalues the value of binary libraries in the enterprise, or how they get used in many corporations or companies selling components.
Rust improved safety is a good thing™, but not at the expense of continuously seeing the same libraries being compiled over and over, vs reusing binary artifacts across projects.
Right now my biggest pain, are the compilation times, specially seeing cargo compiling multiple times the same crates instead of reusing the already binary compiled libraries.
Unless there is some magic cargo incantation I am missing.