Re:Top Blender developers of 2016
by peterashford on Monday January 02, 2017 @04:43AM
(#13300143)
See, I don't really agree with your comment re: workflow. At work, I see Maya artists using 3D Studio Max and artists from both those camps using Modo. They ALL struggle when switching between programs. NO program is automatically easy or comprehensible - artists have their muscle memory and changing that takes real work.
It's true that some programs have a slightly better import path into e.g.: games engines, but "slightly better" not "perfect" or amazing better than others.
It's true that some programs have a slightly better import path into e.g.: games engines, but "slightly better" not "perfect" or amazing better than others.