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Re:Recreating 3D renderings in real life by eriknstr on Sunday January 01, 2017 @09:08PM (#13298607)
Same with camera shake. In real life we try to reduce it, in CGI we add it.
Re:Recreating 3D renderings in real life by berkut on Sunday January 01, 2017 @09:12PM (#13298622)
And lens flares and chromatic aberration - lens manufacturers go to great lengths to remove these as much as they can, but games and VFX re-create them.
Re:Recreating 3D renderings in real life by halomru on Monday January 02, 2017 @04:07AM (#13299978)
And plent of games and digitally shot movies add film grain.
Re:Recreating 3D renderings in real life by rangibaby on Sunday January 01, 2017 @10:12PM (#13298798)
Too-perfect stability makes your brain realize it is fake. It's the same reason music producers make their digital instruments play very slightly out of time.