Kinda OT, but this got me thinking about why human evolution has preferred spoken over signed language - why did spoken language evolve as the favourite mode when we already had perfectly good anatomy for signed language? Spoken language has some obvious disadvantages that I can think of:
* limited iconicity compared to sign
* not good for communicating while hunting
* less private
* speech production requires fine articulations and motor control, takes longer to learn, extends adolescence?
* "The positioning of the larynx deep in the throat, and the tongue far enough low and back to articulate a range of vowels, also compromised breathing and chewing. Presumably the communicative benefits outweighed the physiological costs." [2]
Spoken has some advantages over sign though:
* communication over distance
* sound-based iconicity/ possible
* can communicate with poor vision
* can communicate while performing manual tasks (this is probably the biggest one)
Maybe early humans used a combination of both depending on the situation, and as the abstraction capability of the brain increased, spoken became the (hearing) norm. Either way, it seems like anatomical explanations for language evolution aren't very useful. Female Cosmetic Coalitions[3] is an interesting theory from anthropology which relates evolution of natural language with in-group trust.
[1] http://www.lscp.net/persons/peperkamp/Peperkamp_Mehler_(1999...
[2] The Language Instinct, Steven Pinker
[3] https://en.wikipedia.org/wiki/Female_cosmetic_coalitions
That parrot that talked, was raised in such a way.
It's not like macaque monkeys don't "speak" to each other, they do make sounds that indicate certain things that other monkeys understand. They just don't have the cognitive ability for language. It's too complex and abstract for them.
Similarly, they can manipulate a pool cue and even knock balls around a table with it potentially. But they can't actually understand the rules or play the game effectively, even though they can be taught rules of much more simple "games" like "press the red button and get a treat, press the blue button and get nothing."