Re:PS4 hack: Fail0verflow demonstrate Linux and Steam runnin...
by Nexxxeh on Sunday January 01, 2017 @08:03AM
(#13295607)
How would you compare the experience of working with the two?
Re:PS4 hack: Fail0verflow demonstrate Linux and Steam runnin...
by MaulingMonkey on Sunday January 01, 2017 @07:41PM
(#13298300)
I had the same a year or two ago - both sets of kit have similar specs and design principles, so most of the differences were in the tooling and APIs.
At the time, PS4's tooling seemed much more polished/complete/reliable - I only needed to resort to the command line interfaces for integrating with our existing custom tooling, and CI processes, exactly as you'd hope. The APIs were mostly solid, retro, C style APIs - with sane error handling, few edge cases, and no callback hell.
I'm sure the XB1 has caught up somewhat in the tooling department at this point. Also, you may already support D3D11, and get to reuse a lot of code there. Not so much reuse with other WinRT APIs (for Win8/10 apps) although the APIs feel very similar.
But yes, theoretically, "anyone" can buy a devkit and have access to the full architecture of PS4/X1 is they want to.