Re:2D Terrain generation using midpoint displacement
by zubat on Saturday December 24, 2016 @04:26PM
(#13251692)
Diamond square is often swapped out for Perlin noise in terrain generators. They give very similar effects, but Perlin's method is a little more flexible along certain parameters(e.g. arbitrary offsets, zoom-in) while diamond square has more control over the nature of features at different scales, which can be used to make terrain more or less noisy.
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