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Re:Ex-Adobe Engineers on Thoughts on Flash by Qz on Friday April 30, 2010 @04:14PM (#1309287)
It's an edge case. No one is going to be deploying a Hello World App to the App Store. Try comparing code size for similar applications and then we might have something to talk about. Otherwise, this is poor argument.
Re:Ex-Adobe Engineers on Thoughts on Flash by ptomato on Friday April 30, 2010 @06:11PM (#1309575)
Well, here's a few examples from the apps on my iPhone:

Tweetie 2 (very full featured twitter client): 2.8MB

Things (todo list manager): 983KB

Strategery (game, simple graphics): 6.3MB

Canabalt (game, slightly fancier graphics): 8.8MB

iOctocat (github browser): 749KB

Prowl (internet notification client): 351KB

Simplenote (Note taking, iPhone/iPad universal version): 853KB

Edit:

A cursory run-through of the flash apps listed by Adobe http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ indicates that they're all approximately 10-11MB.

MTV's South Park Avatar Creator is 9.3MB. Three other avatar creators that seemed similar in the appstore averaged about 6.5MB. Not a very scientific comparison, admittedly.

Re:Ex-Adobe Engineers on Thoughts on Flash by Qz on Friday April 30, 2010 @08:09PM (#1309813)
I wouldn't be surprised that they're bigger as it's generated code. Still, it doesn't seem to me like flash apps are going to eat up all your available app storage space.
Re:Ex-Adobe Engineers on Thoughts on Flash by pistoriusp on Saturday May 01, 2010 @04:54AM (#1310326)
I don't think app storage space is the problem.
Re:Ex-Adobe Engineers on Thoughts on Flash by probablycorey on Friday April 30, 2010 @05:22PM (#1309445)
Are you saying that a typical Flash app would be smaller, or a typical iPhone app would be larger?
Re:Ex-Adobe Engineers on Thoughts on Flash by Qz on Friday April 30, 2010 @05:37PM (#1309476)
I don't know which would be larger/smaller -- I'm saying that the size of a Hello World App is irrelevant.
Re:Ex-Adobe Engineers on Thoughts on Flash by probablycorey on Friday April 30, 2010 @05:52PM (#1309522)
I think you can safely say any Flash iPhone app is going to be larger than the Hello World app. The only issue in question is how much larger.
Re:Ex-Adobe Engineers on Thoughts on Flash by Qz on Friday April 30, 2010 @06:00PM (#1309542)
Again, the Hello World App is entirely irrelevant -- the question is whether a real world Flash iPhone app will be substantially larger than a native iPhone app that does basically the same thing.
Re:Ex-Adobe Engineers on Thoughts on Flash by statictype on Friday April 30, 2010 @09:37PM (#1309949)
To clarify the point with an example, a one line hello world python script when compiled down to an executable on Windows takes about 7 mb of space because of the runtime payload. But, a more complex 1000 line script wouldn't take up much more space - maybe 7.2 mb