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Re:Go master Cho wins best-of-three series against Japan-mad... by emptybits on Thursday November 24, 2016 @11:52PM (#13034477)
> * solving Go (hard)

1. Perfect play from any game position.

2. Proof of perfect play.

#1 may be achievable with a sufficiently clever algorithm. (We may suspect it is perfect and may only later prove it.) #2 may be much much harder. Neither are suitable for brute force approaches to play or proof as some problem spaces are.

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