Re:Whitestorm.js – Framework for developing 3D web apps with...
by imaginenore on Wednesday November 09, 2016 @01:37PM
(#12913217)
Still waiting for someone to develop a WebGl-based physics engine. Even the 2D ones are slow - every single one I've tried so far struggles even with a thousand simple boxes.
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Re:Whitestorm.js – Framework for developing 3D web apps with...
by hinda on Wednesday November 09, 2016 @02:09PM
(#12913499)
The right path seems to be a WebAssembly build of an actual C++ engine. That's pretty close to this, which uses ammo.js, a workerized emscripten/ASM.js build of Bullet.
I've been meaning to experiment with doing precisely this :/.
Re:Whitestorm.js – Framework for developing 3D web apps with...
by alex2401 on Wednesday November 09, 2016 @02:13PM
(#12913549)
Whitestorm.js uses AmmoNext (better Ammo.js) I mean that ammo.js runs bullet physics, and AmmoNext runs Bullet Physics 3.
About WebAssembly - it is a future of Ammo.js/AmmoNext. We are planning also to make AmmoNext modular with wasm modules.
Re:Whitestorm.js – Framework for developing 3D web apps with...
by tapirl on Thursday November 10, 2016 @01:18AM
(#12918146)
Where is the AmmoNext project hosted?
Re:Whitestorm.js – Framework for developing 3D web apps with...
by hinda on Wednesday November 09, 2016 @02:15PM
(#12913566)
Sounds awesome! Looking forward to it.
Re:Whitestorm.js – Framework for developing 3D web apps with...
by kodfodrasz on Wednesday November 09, 2016 @02:13PM
(#12913545)
First I thought it is my weary old notebook, but as it turns out it is not just me.