News for hackers. Stuff that matters.
Re:Pros and cons of iOS and Android mobile app development by redbergy on Wednesday November 09, 2016 @09:20AM (#12910429)
In the third slide, "Apps have an audience 2.5x as big as mobile websites". I'd love to see data behind how the author came to that conclusion.

Isn't anyone who is able to download an app from an app store in the same audience as someone who would view a mobile web site? Beyond that, I feel like it's much harder to get a user to download an app than to view something on the mobile web. Downloading an app is a commitment for a user to allow a third party on to their device with many more privileges than a web site would get.

It's hard for me to take that statement at face value.

Re:Pros and cons of iOS and Android mobile app development by pawel_ha on Wednesday November 09, 2016 @09:54AM (#12910663)
Re:Pros and cons of iOS and Android mobile app development by redbergy on Wednesday November 09, 2016 @10:45AM (#12910997)
Thanks looking forward to digging in to this. Great presentation by the way, was just having a little trouble around that one stat.
Re:Pros and cons of iOS and Android mobile app development by pawel_ha on Wednesday November 09, 2016 @10:57AM (#12911114)
Thanks, glad you liked it!
Re:Pros and cons of iOS and Android mobile app development by pjmlp on Wednesday November 09, 2016 @10:03AM (#12910722)
On mobile Web is a 2nd class experience, even on Android having Google as owner.

How come all my Android devices are able to run OpenGL ES 3.x native applications without hiccups, and I always get broken WebGL experiences, if the site loads at all.