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Re:Show HN: uThreads – Concurrent User Threads in C and C++ by tomjakubowski on Monday November 07, 2016 @05:46PM (#12895941)
It's not nonsense if, to render each pixel, you issue an HTTP request containing the scene/eye data and requested pixel coordinate, and wait for a response to come back from your magic render farm that lives in "the cloud". Now your "ray tracer" is totally I/O bound! :-)
Re:Show HN: uThreads – Concurrent User Threads in C and C++ by edvinbesic on Monday November 07, 2016 @08:07PM (#12896775)
Not sure if /s, but, to rasterize a 1920x1080 image you would make 2073600 HTTP requests? Sound reasonable.
Re:Show HN: uThreads – Concurrent User Threads in C and C++ by Someone on Tuesday November 08, 2016 @03:06AM (#12898487)
Double that if you want to PUT the pixels on a screen.