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Re:Open-Source 3D Graphics Design: Where to Begin by wtetzner on Monday November 07, 2016 @04:18PM (#12895216)
> If there are standard UI interactions that are used by all programs but yours, then yes, being different is worse.

I disagree. You're basically saying the current UIs are the pinnacle of UI design, just because they're popular.

Especially for software that will be used in anger day-in and day-out, it's much more important to have an efficient UI than one with discoverability or a shallow learning curve.

Re:Open-Source 3D Graphics Design: Where to Begin by Pica_soO on Monday November 07, 2016 @04:42PM (#12895440)
No, they are not. He is arguing that you throw away years of user-experience for no apparent reason. Those people don't have the luxury to retrain for a same-function-framework just because some dev can dance. They are part of a pipeline, they have work to do, and insulting them as unwilling-to-learn, is simply missing the point.
Re:Open-Source 3D Graphics Design: Where to Begin by wtetzner on Tuesday November 08, 2016 @10:04AM (#12900753)
There are plenty of people who are productive using Blender, and prefer its UI. Suggesting that it should be the same as all of the other packages seems pointless. If you want software that works like all of the other packages, just use one of those.
Re:Open-Source 3D Graphics Design: Where to Begin by Pica_soO on Tuesday November 08, 2016 @02:23PM (#12903143)
I do. Unfortunately some tools i use, only exist in blender. So every once in a while, i have to do the dantes journey thing and venture into the ux-underworld.

I wouldnt waste so much time on this, if it werent for this wasting so much of my time.