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Re:Open-Source 3D Graphics Design: Where to Begin by vvanders on Monday November 07, 2016 @02:01PM (#12893830)
Not sure why you're getting so many downvotes.

3D authoring software/tools is a funny business. Fundamentally developers aren't the primary users so they can't fully evaluate the effectiveness of their software. However unlike other domains like a web browser there aren't enough users for developers to get proper feedback about things like UI and workflow.

For the same reason that every year is supposedly the "year of linux on the desktop" you'll never see Blender/Gimp/etc unseat Max/Maya/Photoshop.

Re:Open-Source 3D Graphics Design: Where to Begin by gcp on Monday November 07, 2016 @02:45PM (#12894292)
Not sure why you're getting so many downvotes.

Every post in this thread that is explaining why Blenders' UI is bad is being downvoted.

Re:Open-Source 3D Graphics Design: Where to Begin by macawfish on Monday November 07, 2016 @04:12PM (#12895166)
That's because there are some people who strongly disagree that it's simply "bad". If it was as simple as "Blender's UI is bad", then there wouldn't be so many people who absolutely love it ;)
Re:Open-Source 3D Graphics Design: Where to Begin by Pica_soO on Monday November 07, 2016 @05:36PM (#12895865)
Those strongly disagreeing people could post some strong arguments for where the UI is better then Max/Maya.