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Re:Every Version of Voxel Quest by time4tea on Monday November 07, 2016 @07:01AM (#12890416)
Slightly OT... this is amazing and a generous contribution. I'm wondering though how come no version control from the start? For me this is the very first thing, just before setting up some sort of CI build... for any project at work or home. I kinda thought that this was universal. is it games that don't do this...or is there a wider population that manage versioning by daily or weekly zip files?
Re:Every Version of Voxel Quest by gavanwoolery on Monday November 07, 2016 @01:01PM (#12893222)
I have using version control since about 2006, but am only recently becoming a better git user. In retrospect, if I knew what I know now about git, I would have of course done it in a heartbeat. For a one man project I was hesitant to use other methods due to large, non-text files (which of course you can work around, with a little hassle)