Re:Every Version of Voxel Quest
by mrfusion on Sunday November 06, 2016 @09:54AM
(#12885318)
How hard would it be to port this to the vive?
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Re:Every Version of Voxel Quest
by gavanwoolery on Sunday November 06, 2016 @12:39PM
(#12886144)
Very hard! Most modern hardware will already struggle to keep up to speed, and not dropping frames is super important for VR. But if you lower detail settings appropriately, it is definitely "doable" - additionally you will have to work around any screenspace effects like SSAO.