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Re:Every Version of Voxel Quest by gavanwoolery on Sunday November 06, 2016 @09:45AM (#12885272)
I concur :) As mentioned, in the short term it was either no source or release it as is. I'll try to release cleaner versions over time.
Re:Every Version of Voxel Quest by pani00 on Sunday November 06, 2016 @12:01PM (#12885959)
I am looking forward to it. Don't get me wrong, I think the stuff you did there is impressive and I can't imaging where it gets when you have a proper source code with people contributing.

I would start with putting header guards in the files and remove the f_xxxx_ from your file (e.g. advanced-renamer can do that for you). Another suggestion would be to put everything the .exe needs into the "bin"-folder, currently your .exe loads some shader from your "src"-folder (or I did something wrong). I would also make a "third-party" folder in "src" and put all third-party stuff in there (also the LodePNG, zlib and bullet stuff in your main.cpp).

Re:Every Version of Voxel Quest by gavanwoolery on Monday November 07, 2016 @01:02PM (#12893244)
Agreed - lots of strange source organization in there. At this point I would organize it much better than I had. :)
Re:Every Version of Voxel Quest by lomnakkus on Sunday November 06, 2016 @05:19PM (#12887419)
Kudos for just releasing instead of handwringing over anthing more complicated. I find that it's surprisingly hard to do!
Re:Every Version of Voxel Quest by gavanwoolery on Monday November 07, 2016 @01:02PM (#12893242)
It was!