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Re:Every Version of Voxel Quest by andybak on Sunday November 06, 2016 @03:39AM (#12884174)
Do these run in any usable form for those of us who wish to have a look? i.e. is there merit in someone providing an .exe (or is it worth non-game-devs figuring out how to build the thing)?
Re:Every Version of Voxel Quest by gavanwoolery on Sunday November 06, 2016 @12:27PM (#12886095)
They do run, but I will have to provide instructions regardless as it is a bit confusing without knowing all the controls (i.e. how to drop entities into the world, take control of them, toggle debug commands, etc).
Re:Every Version of Voxel Quest by andybak on Monday November 07, 2016 @05:00AM (#12889948)
Maybe start a wiki for docs? That way other people can fill in the gaps.

So. Any chance of a binary or two? :-)

Re:Every Version of Voxel Quest by gavanwoolery on Monday November 07, 2016 @01:01PM (#12893229)
As soon as I get a little bit of time :)
Re:Every Version of Voxel Quest by gavanwoolery on Sunday November 06, 2016 @03:16PM (#12886834)
Also I should add I will probably push out some more "stable" ready to run builds soon. Not all snapshots are stable or even necessarily boot up.