Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by ctlaltdefeat on Saturday November 05, 2016 @09:08AM
(#12879613)
I remember that program!
Interesting though that my experience with it was different; I recall that letting it run for enough time it was able to come up with viable and often quite efficient build orders.
By the way, I do seem to remember that putting 2 probes on an extractor was slightly more efficient (per probe) than 3 :)
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Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by rfrank on Saturday November 05, 2016 @01:30PM
(#12880780)
Part of my problem was definitely what I was asking it to do. Going after blink so fast left me open to faster all ins like 2rax/2gate, 6 pools, etc. Being slightly slower than a 4gate and with more tech investment puts you even further behind if you can't do damage with the push. A better way to phrase it might be that the build worked, just not in the context of the metagame at the time.
I had to look it up again to be sure, but 2 on minerals 3 on gas haha: http://www.teamliquid.net/forum/sc2-strategy/140055-scientif...