Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by vladimirralev on Friday November 04, 2016 @08:21PM
(#12877344)
It will not get to strategy in these games at all. I can already see the AI dominating any human player just by splitting army. Imagine a terran AI dropping at 4+ places at the same time, just 4-5 marines each. This can be done within the first 6-7 minutes and no human player will be able to hold. I know they limit the APM for AI but you can easily do such drop with very few APM if you simply react fast enough on damage events.
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Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by robryan on Friday November 04, 2016 @09:15PM
(#12877565)
There is a lot scope for mimicking a human player in terms of how long it takes to react and how the APM is actually used. I think the more effort they put into the AI restrictions, the more interesting AI you will end up with.
Having an AI that wins because it is faster isn't very interesting.
Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by stale2002 on Friday November 04, 2016 @10:35PM
(#12877842)
This is not as big of a deal you you think it is. Starcraft 2 custom AIs already exist and have existed for a long time.
And they are really bad.
Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by vladimirralev on Saturday November 05, 2016 @09:08AM
(#12879615)
They are bad mostly because they try to not be obvious so that Blizzard would ban them. High APM, precision clicks without camera move or unnatural multitasking gets you reported and banned fast these days. Could be because of other things but there seems to be a lot less cheating recently.